Monday, October 14, 2013

Idea Process
         
       My process I use to come up with good ideas start with having the need or want to create something Next I would take the time to sit down and talk out many options or variations of ideas with the people who will take part in creating the idea. We would then formulate the perfect way to create the idea. Next we would sort out the materials needed and find out what other people we need to add to the group so that we are completely prepared. We then start putting a schedule together so we are all on the same page. For me, being able to see the idea get on its feet helps assure me that it is possible.
      My definition of a good idea is anything that is new and sparks my imagination. A good idea to me is also something that will push me as an artist. How I know a "good idea" when I see one, is when I feel excitement and happiness about creating the idea before we even begin! I do believe that my ideation process is similar that of James Webb because I am constantly searching for new relationships and connections between things. For example, when Chessa and I had the idea to create a tap video for our first class project we found relationships in what dances we both knew, who we might have known to help us film, and even finding the connection of what tap steps we should use in our piece. I think that Webb's process has both intelligence and creativity. My process I feel also has both intelligence and creativity as well. I believe that having one without the other, when creating an idea, would never create a good idea. Most of my ideas come from watching youtube videos. They inspire me to want to try things in my own way. If I could add anything to my ideation process I would add more research on the topic of my idea. During my process I am always doing quick google searches. Talking out my idea is always a huge part of my process. I usually do not do much physical things to come up with ideas, but I have found that ideas will hit me when I least expect them. I am a big list maker so when I have ideas come up I find myself making lists of all my thoughts. 
     When coming up with the idea for my DMA project, my process started with me and my roommate started throwing ideas around. We then took two hours to sit down and take all of those ideas and formulate what exactly would have the best outcome and what would be a great experience for us both. Our project would be categorized as a "creative" project. The reason we chose a creative project is because we were searching for something that would be a artistic and new experience. The factors that we came up with was what art form did we want to use, would it be filmed or a physical product, and if it would fit in our time range. We changed our mind many times during our two hour meeting, but each changed stayed very close in proximity so each change built on top of one another. We found that there are multiple benefits from this project. These benefits are using learning how to use materials we have never used before, learning new choreography, and experiencing our art in a new light. 
     Our project
-A film
-Using materials like (paint, glitter, material, etc)
-Allowing our bodies to respond to the music rather than using choreography
-also using choreography
-indoors and outdoors

Tuesday, October 8, 2013

New Media Artists

      Before viewing some of the new media artists work I had no idea there was a such thing as "new media artists". I assumed that new media art would be something that deals with technology. I thought that the art that would be created would be digitally operated or completely driven by technology. I thought that this media factor would eliminate the experience that the audience receives because media seems to take away the experience. After viewing the examples of new media artists I was completely surprised to find that it was nothing like I expected. The art produced almost seems to create more of an experience for their audiences. The new media art is also different forms of expression, which makes it very interesting and enjoyable to experience. 
      The first artist that I chose is Christo and Jeanne-Claude. Their work is so different from all other art that I have seen. They put bright colored material in places you would never think do so. When they were asked "do you know what your doing?" they say they know and for people to know they need to go and experience the art and then they will understand. I also love that their art has no deep and dark meaning that seems to be hidden within their art and they say "we do our art for ourselves and if other people like it then thats a bonus". They simply love the beauty their art creates and enjoy the physicality of the space, thats their purpose. 
     The second artist I chose is Banksy. He is a graffiti artist. I have always found graffiti fascinating, but what drawn me to his work is that the world is his canvas. I also enjoy his work because he makes bold statements and is not scared about offend his audience. Its also extremely interesting how quick he does some of his pieces because some of the places he chooses to put his art is illegal.
      If I were to compose a DIY new media project I would set up huge blank canvases all over winston and leave spray paint in all different colors. Each canvas would have a word in the center (community, love, compassion) and anyone could contribute a picture they thought defined that word. They would be left up for one day and then they would be taken down and  put together for one big showing so everyone in the community could see their neighbors art work.

Wednesday, October 2, 2013

Manovich Language of New Media
1. Numerical Representation- New media no matter if the were made from scratch or by computers they are converted into what is called analog media sources. These are composed of digital code. There are two consequences when having these analog media sources, new media objects are described formally mathematically and and can be subject to algorithmic manipulation. For example, editing a photo. We can also call this converting media "digitization". Digitization has two steps sampling and quantization. A good example used to describe this discrete coding is language. "We speak in sentences: a sentence is made up of words; a word consists from morphemes, and so on". He believes that media has these levels because it originated During the Industrial Revolution. 

2. Modularity- New media has the same modular structure throughout. Even larger scale objects keep their own identity. For example when a clip is inserted in a word document it keeps its independent identity and can always be changed be the program that created it. The web as a whole is a complete module. It contains numerous web pages and the pages consisting from separate media elements.

3. Automation- Numerical coding and modular structure of media allow to automate many operations involved in new media creation.  Examples of low-level automation would be image editing, 3D graphics, word processing, and graphic layout. High-level automation requires a computer to understand the meanings embedded in the object. Computer games (AI engine) and the internet are the common automation hubs. 

4. Variability- New media objects are something that can be exist different and in potentially infinite versions. Some cases of variability principles are 1) media elements stored in a media database. 2) separating the levels of content and interface. 3) Information about users can be used by a computer program to customize the media composition. 

5. Transcoding- The is the basic "material" principles of new media. We have moved to more "deep" and far reaching codes. New media has two layers called "cultural layer" and "computer layer". Examples of the cultural layer would be the encyclopedia and a short story, story and plot, composition and point of view, comedy and tragedy. Examples of the computer layer are process and packet, sorting and matching, function and variable, computer language and a data structure. We expect over time that the computer layer will affect the cultural layer. We also see that the computer layer itself is not fixed we constantly see it changing. These two layers are constantly enhancing each other.